Well so far Easter has been quite good when it comes to RPGs! Earlier today I got to take part in a longer running Cthulhu Hack RPG, and I only lost a single Sanity dice!
I also got the nod to start on a second short adventure project, so that's really exciting too!
I have also started reviewing my first RPG to publish. As it stands there are 10 chapters and an appendix with pre-generated characters.
I'm happy (well as happy as I can be) with the first 8 chapters. I think I'm 90% on Chapter 10. That leaves the bulk of the work I have outstanding on chapter 9. It is forming up to be quite an awkward one to lay out. The scene/area consists of lots of bits that are similar, but potentially slightly different. I don't want to just duplicate lots of text, but at the same time need to make it usable/simple for the GM to navigate.
With some luck and a fair wind I'm hoping to get it cracked before I see the back of Easter! I've also started speaking to some potential artists to look at commissioning some pieces to go into the book. That in its own right is a bit of a mine field, maybe I'll cover that in a post in its own right.
I have to go into this eyes wide open. With this being my first (of hopefully many) projects there is a high likelihood that it will be a hard sell to get anyone to want to try it out.
I'm thinking this first shot is likely to be a steep learning curve, and very possibly will cost me cold hard cash, but I think what I can learn from the experience will be more than worth it. I can then use all that on my next project.
I think when I finally upload this to the real world, I'm going to write a "lessons learned", and then move onto my next project.
As always if anyone is interested, or bored I will be looking for people to play test the adventure for me. It is based off the Fate Core rules and is meant to be able to be run in a single session. So if anyone fancies giving it a shot let me know and all I'll ask is for feedback so I can look to improve.
Saturday, 15 April 2017
Tuesday, 11 April 2017
Creative Dilemma
While working on my first RPG adventure to publish, making notes for my second one, and starting the ideas for a third undisclosed project I'm not at liberty to discuss, I am also thinking about creating an RPG adventure for my kids to play (get them into RPGs young!).
This is where is starts to get a little more complicated. I love the Fate Core rules. The basic rule set which you can use as is, and tweak and tailor to how you want. Now I want to do a fantasy themed RPG for the kids with all the normal things. I have a few ideas already formed, magic, magic items and specialised weapons etc..
However to get this at a working point to play test and run is going to take quite a lot of time. I could alternatively work with the kids to roll up some characters say for Swords and Wizardry and run them adventures through there. I find myself caught not just between systems but between wanting the creative freedom to build what is in my head.
Ultimately I want to write adventures against both systems, and others if people like the adventures that I'm writing! I have several long term goals. Over the next 5 years I want to build a portfolio of adventures across two or three systems. I want to improve my style, my technique and hopefully bring some enjoyment to everyone who takes the time to play anything I write.
I wonder how important the creative control of underlying mechanics is to people, against the speed of development when working against a system where a lot of those are well defined. Ultimately my aim will be for people to enjoy what I write, and I don't want to blind myself to the opportunities that are presented by different pre-built systems.
So there we have it. I'm no closer to resolving my internal dilemma, however I have plenty of pieces to work on already and as this will be predominantly a family friendly piece rather than a to publish piece then maybe I shall just follow my heart.
Back to writing!
This is where is starts to get a little more complicated. I love the Fate Core rules. The basic rule set which you can use as is, and tweak and tailor to how you want. Now I want to do a fantasy themed RPG for the kids with all the normal things. I have a few ideas already formed, magic, magic items and specialised weapons etc..
However to get this at a working point to play test and run is going to take quite a lot of time. I could alternatively work with the kids to roll up some characters say for Swords and Wizardry and run them adventures through there. I find myself caught not just between systems but between wanting the creative freedom to build what is in my head.
Ultimately I want to write adventures against both systems, and others if people like the adventures that I'm writing! I have several long term goals. Over the next 5 years I want to build a portfolio of adventures across two or three systems. I want to improve my style, my technique and hopefully bring some enjoyment to everyone who takes the time to play anything I write.
I wonder how important the creative control of underlying mechanics is to people, against the speed of development when working against a system where a lot of those are well defined. Ultimately my aim will be for people to enjoy what I write, and I don't want to blind myself to the opportunities that are presented by different pre-built systems.
So there we have it. I'm no closer to resolving my internal dilemma, however I have plenty of pieces to work on already and as this will be predominantly a family friendly piece rather than a to publish piece then maybe I shall just follow my heart.
Back to writing!
Saturday, 8 April 2017
The importance of proofreading
Well, after a slight hiatus from blogging I stumbled across something I thought was worth blogging.
When working on the basic information for a RPG I use a plain text editor just to get all the core information in place. I don't know whether this is the best way, but I do know that if there is a fancy widget to format tweak or do something else then I will end up procrastinating and playing with those rather than concentrating on the content.
So this evening I decided to give my document a quick initial read through. When I got to one section I found the quite interesting word "seethe" hiding amongst my text. It didn't take long for me to realise what I really wanted there was "see the" but I had somehow skipped the space, and the spell check had quite rightly allowed it through. Now on the face of it this is not a big thing, but it is the small things that make a big difference to 3rd parties reading your adventure.
Sometimes I can be reading something, and actually the content, the meaning, the ideas can be absolutely fantastic, but this can all get lost if someone leaves small errors in there. It massively detracts from the overall feel of a piece of work, which is a real shame. After spending days, weeks months or years crafting your masterpiece to allow it to fall over on something as simple as proofreading is a real shame, it can have a massive impact on how others perceive what you write.
OK by now you probably get the impression that I think that proofreading a document is a big thing, I certainly think it is a simple thing that can help your chances of people taking what you write seriously. But then there are also multiple steps (in my opinion at least).
Step 1 Read your document, read it slowly, read it thoroughly. Correct everything you spot.
Step 2 Do Step 1 again .. probably a few times.
Step 3 Now your pretty bored you are probably skipping bits you are 100% sure you have right so it is time to break the boredom. Break your work into different chunks and read them in a different order. Trust me it will help break up that boredom a bit!
Step 4 Get someone else to read it ... actually get a few people to read it. Or if you can afford it pay someone who does this professionally to read it.
Now you will have something that will be as bullet proof as you can hope to make it. Will there be mistakes in there still ... quite possibly, no-one is perfect, but it will be infinitely better for going through the process. I also find I often re-write bits while I'm proofreading as well so it is a win win all the way through.
Well there you go, all that just from seethe!
When working on the basic information for a RPG I use a plain text editor just to get all the core information in place. I don't know whether this is the best way, but I do know that if there is a fancy widget to format tweak or do something else then I will end up procrastinating and playing with those rather than concentrating on the content.
So this evening I decided to give my document a quick initial read through. When I got to one section I found the quite interesting word "seethe" hiding amongst my text. It didn't take long for me to realise what I really wanted there was "see the" but I had somehow skipped the space, and the spell check had quite rightly allowed it through. Now on the face of it this is not a big thing, but it is the small things that make a big difference to 3rd parties reading your adventure.
Sometimes I can be reading something, and actually the content, the meaning, the ideas can be absolutely fantastic, but this can all get lost if someone leaves small errors in there. It massively detracts from the overall feel of a piece of work, which is a real shame. After spending days, weeks months or years crafting your masterpiece to allow it to fall over on something as simple as proofreading is a real shame, it can have a massive impact on how others perceive what you write.
OK by now you probably get the impression that I think that proofreading a document is a big thing, I certainly think it is a simple thing that can help your chances of people taking what you write seriously. But then there are also multiple steps (in my opinion at least).
Step 1 Read your document, read it slowly, read it thoroughly. Correct everything you spot.
Step 2 Do Step 1 again .. probably a few times.
Step 3 Now your pretty bored you are probably skipping bits you are 100% sure you have right so it is time to break the boredom. Break your work into different chunks and read them in a different order. Trust me it will help break up that boredom a bit!
Step 4 Get someone else to read it ... actually get a few people to read it. Or if you can afford it pay someone who does this professionally to read it.
Now you will have something that will be as bullet proof as you can hope to make it. Will there be mistakes in there still ... quite possibly, no-one is perfect, but it will be infinitely better for going through the process. I also find I often re-write bits while I'm proofreading as well so it is a win win all the way through.
Well there you go, all that just from seethe!
Thursday, 6 April 2017
RPG Writing Focus
Well as anyone who has read my other blog posts will know I am on my journey to dip my toe in indie publishing. If you have never tried it then I really do recommend it, even if you never get to publish your work, the process itself is really enlightening and has certainly been an eye opener for me so far!
I have decided to scale back the Blog posts I have been writing, mainly to try and refocus on the actual writing.
One of the big things that I struggle with, and I'm guessing others may as well, is maintaining focus on writing what needs to be done. I find it especially hard when I am working on descriptions, if something just is not coming easily to me. I find myself frustrated, and before I know it I have written a blog post, read articles on Google+ and Facebook and generally wasted away my evening rather than confronting my issue head on.
One way I have decided to address this is to try and catch my brain off guard!
I started this today by taking a pad and pen to work and jotting down different elements that could be combined to create job roles/backgrounds for characters, or in Fate terms High Concepts (all during my lunch break don't worry!).
The idea being if I get enough then I can do a random roll to select the first element, followed by a second to get the ending. The first list had words like Magic, Drunkard, Enthusiastic, Picky, Agoraphobic etc. and the second professions, careers or just "what people do". This was everything from doctor, nurse, lawyer to bully and vagrant.
Then I started combining them to see what combinations I could get, one of my favourites was an Agoraphobic Bully. By just throwing together not really related terms it starts the brain working. Where I finish with something it may be miles away from the starting point, but what it does is unblock some of the mental barriers.
I think I will try again tomorrow and see what I can add to it. For now I need to re-focus back on the RPG!
I have decided to scale back the Blog posts I have been writing, mainly to try and refocus on the actual writing.
One of the big things that I struggle with, and I'm guessing others may as well, is maintaining focus on writing what needs to be done. I find it especially hard when I am working on descriptions, if something just is not coming easily to me. I find myself frustrated, and before I know it I have written a blog post, read articles on Google+ and Facebook and generally wasted away my evening rather than confronting my issue head on.
One way I have decided to address this is to try and catch my brain off guard!
I started this today by taking a pad and pen to work and jotting down different elements that could be combined to create job roles/backgrounds for characters, or in Fate terms High Concepts (all during my lunch break don't worry!).
The idea being if I get enough then I can do a random roll to select the first element, followed by a second to get the ending. The first list had words like Magic, Drunkard, Enthusiastic, Picky, Agoraphobic etc. and the second professions, careers or just "what people do". This was everything from doctor, nurse, lawyer to bully and vagrant.
Then I started combining them to see what combinations I could get, one of my favourites was an Agoraphobic Bully. By just throwing together not really related terms it starts the brain working. Where I finish with something it may be miles away from the starting point, but what it does is unblock some of the mental barriers.
I think I will try again tomorrow and see what I can add to it. For now I need to re-focus back on the RPG!
Monday, 3 April 2017
The writing process
I wish I was one of those lucky few who could put pen to paper or fingers to keyboard and write things once. Then sit back and admire my masterpiece.
I'm not one of them.
I have ideas and concepts. But that's where it all starts for me.
So for anyone who may find it interesting here is my process.
First I make use of a great app called mindly. It's a mind map tool that is simple and effective. It does cost but to capture ideas and thought trains on the go it is brilliant.
My other invaluable tool is pens pencils and pads. Making notes all over the place is my other main method for making notes.
Once I have my notes ready to start putting in some sort of order I transfer them to a text file.
Next is the brain dump. I rip through all the sections locations etc. and just drop out anything that comes to mind. Anything from single words to whole sentences that help capture rough ideas and concepts I'm going for or what I'm trying to describe.
Then I have a break. Probably a cup of tea, and maybe even a biscuit ... it all depends how long I want to procrastinate for :)
Then starts the real hard work. The iterations. I go back and re write bits. Jumping to wherever my mood takes me, and sometimes forcing myself to move back to brain dump mode to get more information out.
After multiple iterations I finally have something I can let other people look at. Even at this stage I'm expecting all sorts of feedback. That's OK, people have different likes dislikes and styles.
I can then look to incorporate feedback and use it to improve my style and make my next project even better!
OK so at the moment I'm on Project No.1 and I am at the iteration stage so I am still waiting to hit the feedback stage .... I'm hoping it isn't as painful a shock as I fear it may be. But everyone has to start somewhere. I'm happy/confident that the players who have participated in my RPGs have enjoyed themselves, I just need to convey everything in as clear, concise but atmospheric way as possible.
Well there you have it. My rather short write up on how I set about coming up with my final items. Oh and I nearly forgot before I sign off, sometimes I totally scratch an idea, write it off completely and move onto the next one. Never be worried about parking an idea if it feels like it isn't working, maybe at some point in the future it will click, if not move on guilt free :)
Sunday, 2 April 2017
Basic RPG Map
I fancied a break so thought I would have a go at a little map. Not sure how well it has turned out but then I haven't really done a map in over 20 years.
Here it is in all its glory. The idea is a throne room ontop of a hill. Run down and derelict. A secret door leads back through a cave to a wizards tower which is hurried underground rather than towering up. A small alter to the right side and some stairs going down...No idea where.
If anyone wants to use it please do. If not we'll it is here for me to look back in years to come.
Saturday, 1 April 2017
Single Session RPG Adventures
It is no secret that at the moment I am quite a fan of single session RPGs. There are lots of reasons for this, but first let me clear the air. I love long running campaigns. I love being in them and I really look forward to writing a much longer campaign with a lot more scope to expand the characters and the world that they are living within.
However lets be honest, as a GM there are times when a one off is needed. You know the ones; you have sat there for many nights till the wee hours slaving over the details, making sure the next sessions notes are perfect. You get to the big night, you lay out your maps, your GM shield, and you brought spare pencils and rubbers and dice... then your phone pings .. one of the players has cancelled at the last minute. Everyone is psyched ready for a session, you want to run one, but maybe you need all the players there, for consistency, or maybe specific skills. What to do? This is one of the many places a one off adventure that you can just pull out and run is great.
That all said there are lots of other reasons. I know plenty of players who love being involved in tabletop RPGs but just can't commit to a campaign. Maybe in another post I'll mull over ways to run campaigns with drop in drop out characters, but for now I'll focus on single sessions. Life has a habit of catching up with people, they find they just can't do that one night every month. Or maybe the players just like to vary it up, or you may need a break to write the next section to your epic campaign!
All these are reasons why I think the single session RPGs are absolutely great, and where I'm focusing my time on trying to get into the indie publishing scene specifically from the point of view of one offs. I may re-use styles, settings etc. however each one will be written with a view to being able to be completed within a session and without a reliance on the other adventures.
Don't get me wrong. If I got the opportunity to write a large scale adventure I'd jump at that as well! However for now I'll set my sights on what I can see!
Enough procrastination, back to writing!
However lets be honest, as a GM there are times when a one off is needed. You know the ones; you have sat there for many nights till the wee hours slaving over the details, making sure the next sessions notes are perfect. You get to the big night, you lay out your maps, your GM shield, and you brought spare pencils and rubbers and dice... then your phone pings .. one of the players has cancelled at the last minute. Everyone is psyched ready for a session, you want to run one, but maybe you need all the players there, for consistency, or maybe specific skills. What to do? This is one of the many places a one off adventure that you can just pull out and run is great.
That all said there are lots of other reasons. I know plenty of players who love being involved in tabletop RPGs but just can't commit to a campaign. Maybe in another post I'll mull over ways to run campaigns with drop in drop out characters, but for now I'll focus on single sessions. Life has a habit of catching up with people, they find they just can't do that one night every month. Or maybe the players just like to vary it up, or you may need a break to write the next section to your epic campaign!
All these are reasons why I think the single session RPGs are absolutely great, and where I'm focusing my time on trying to get into the indie publishing scene specifically from the point of view of one offs. I may re-use styles, settings etc. however each one will be written with a view to being able to be completed within a session and without a reliance on the other adventures.
Don't get me wrong. If I got the opportunity to write a large scale adventure I'd jump at that as well! However for now I'll set my sights on what I can see!
Enough procrastination, back to writing!
Subscribe to:
Posts (Atom)